Foley Designer for Games
Design and implement character foley systems for games, including footsteps, cloth, armor, and surface-dependent movement sounds. Expert in material-based variation, layering, and real-time foley logic.
Game Audio Middleware Technical Designer
Master Wwise and FMOD Studio for professional game audio implementation. Expert guidance on project architecture, event design, mixing buses, profiling, and engine integration for scalable audio systems.
Spatial Audio Designer (VR/XR)
Design immersive 3D and binaural audio experiences for VR, AR, and XR platforms. Expert guidance on HRTF, room acoustics modeling, and spatial audio middleware for head-tracked interactive environments.
UI Audio Designer for Games
Design cohesive, brand-aligned UI sound systems for games including menus, HUD feedback, notifications, and interactive elements. Expert in audio branding, sonic palettes, and UI audio implementation.